Adventures: Tales to Amaze

Martian Invader

From beyond the stars comes the Martian Invader, a ruthless conqueror wielding advanced technology to dominate and overwhelm. Strategically deploying forces, sabotaging defenses, and gradually escalating its invasion, it challenges heroes to thwart total planetary takeover.

HP based on player count:
1P 10
2P 20
3P 30
4P 40

Difficulty

medium

Win condition

Defeat Martian Invader
(reduce HP to 0)

Lose condition

4 bridges are destroyed or
All players are defeated

Mechanics

Threat Track

Action

Threat Maxed

When the threat marker reaches the end of the track, the invasion intensifies. The leftmost Invasion token is flipped — Martians are one step closer to victory.

1.

First Token Flipped

Flip the leftmost face-down Invasion token (placed randomply). It becomes active and may enable new card effects based on its symbol.

2.

Conditional Card Effects

Some Martian cards have effects tied to specific symbols. If the matching Invasion token is face-up, these effects now apply.

3.

Threat Resets

After flipping a token, reset the threat marker to the start. The Martian invasion will continue to escalate in the next rounds.

Mechanics

Fields & Alien tokens

Pool

Start with 8 Tokens

Martians begin the game with 8 Alien Tokens. These represent control over the battlefield and are placed on fields.

Occupation

Marked Fields

A field with 1 or more Alien Tokens is considered occupied. Some Martian effects only work if a field is occupied.

Spread

Token Placement

Cards like Splitting Beam place tokens on adjacent fields around the Martians.

Cleanup

After Maneuver

After a maneuver, a nearby hero may remove 1 Alien Token from an adjacent field (if present).

Overflow

No Tokens? Raise Threat

If tokens are unavailable when a card tries to place them, increase the threat by 1 per missing token.