Mothman
A mysterious menace that haunts the shadows, Mothman manipulates fear and misfortune. Through destruction and deception, this elusive entity seeks to plunge heroes into uncertainty, leaving a trail of chaos—and collapsing bridges—in its wake.
Difficulty
easy
Win condition
Defeat Mothman
(reduce HP to 0)
Lose condition
4 bridges are destroyed or
All players are defeated
Threat Track
Threat Maxed
When the threat marker reaches the end of the track, destruction begins. This triggers a major step in Mothman’s cycle — a bridge is about to fall.
Lowest Bridge Falls
Destroy the lowest-numbered surviving bridge. Flip its token and place it into the Destroyed Bridges area at the top of the board.
Global Effects Trigger
Trigger the 2 effects printed above the destroyed bridge. These change the rules for the current or next round.
Doom Relocation
Move all Doom Tokens from the destroyed bridge to the next surviving bridge (by number).
Bridges
Covered Bridge
A fighter recovers 3 health.
Suspension Bridge
Reveal the top 2 cards of an enemy's deck. Discard 1.
Truss Bridge
Move a fighter up to 3 spaces.
Drawbridge
A player draws until they have 4 cards.
After a Maneuver
Bridges can only be activated after a maneuver by a nearby hero. (effect is optional)
Discard a Card
Discard 1 card to activate. The card’s boost value determines power.
One Per Turn
You can activate only one bridge per maneuver, even with multiple heroes.
Remove Tokens
Remove 1 token per boost point from the activated bridge.
Doom tokens
Start with 8 Tokens
Mothman begins the game with 8 Doom Tokens. They represent a growing supernatural threat focused on the bridges.
Placed by Effects
Cards like “Unimaginable Terror” place Doom Tokens on bridges when nearby fighters are damaged.
Placed on Bridges
Tokens are always placed on the bridges — not fighters. Each bridge can hold any number of tokens.
No Tokens? Raise Threat!
If you run out of Doom Tokens, raise the threat marker by 1 per missing token. This accelerates the destruction cycle.
Reusable Pool
When tokens are removed (e.g., via bridge activation), they return to Mothman’s pool. They can be reused in future effects.